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[资讯] starbound 1.3版本更新日志『不稳定版限定』

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发表于 2017-6-1 00:04:21 | 显示全部楼层 |阅读模式

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本帖最后由 nyaco 于 2017-6-5 21:55 编辑

Starbound 1.3 [UNSTABLE]
mollygos posted on May 31st, 2017 in Featured, Patch Notes


Morning, folks! <3

The unstable release of Starbound 1.3 is here! That means you can check it out now, but if you don’t want to deal with bugs/unfinished bits, a stable release of Starbound 1.3 is just around the corner.
就在刚才我们更新了不稳定版的SB到1.3版本,这意味着你可以立刻下载体验。但是如果你不想遇到令人沮丧的BUG和未完成的尴尬内容,请期待紧接着就会到来的正式版1.3更新。

For Starbound 1.3, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
在1.3这个新版本里,我们计划让玩家们在宇宙中有更多事情可做!SB一直着重于从星球到星球的旅途,但不可否认比起星球宇宙中更多的是无垠的空间。

Read on for details!
来看看详情!

MAJOR CHANGES
主要更新

FondAffectionateDwarfrabbit-max-1mb.gif
Navigation Overhaul
导航系统翻新

The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
星际导航界面已经彻底翻新,行星卫星和飞船都变为可显示单位并且时刻运行。新加入这个系统的还有NPC空间站、友善或敌对的NPC飞船,以及各种稀奇古怪的宇宙环境,他们都是可以登陆访问的!

UnrealisticVainHoverfly-max-1mb.gif
Customizable Mechs
个性定制机甲

Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
操纵风格迥异的机甲来探索这些新的宇宙空间吧!穿梭过零重力的敌对区域,和强大的宇宙怪物战斗,收集独特的奖励来升级你的机甲,迎接更加艰难的挑战!机甲也可以被部署到行星上,成为粉碎敌人的强大火力!

UnsteadyHonestCivet-max-1mb.gif
Modular Space Stations
模块化的空间站

Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
在群星间建造属于你的永恒家园吧,使用空间站传输器来进入轨道空间,利用模块来扩展空间,使之满足你的需求



MINOR CHANGES / BUG FIXES
小修改和bug修复

  • Gameplay now pauses while menu is open (single player only)
    游戏现在在单人模式下可以通过开启菜单来暂停
  • Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
    非穿甲类型的子弹会在经过敌人身边时触发爆炸或伤害,而不会被敏捷的闪开了(判定点放大了)
  • Adjusted player and other physics to behave better in zero gravity
    调整了玩家角色行为和科技来适用零重力空间环境
  • Remove gravity from asteroid fields
    原本的小行星空间现在没重力了(再也不会摔死在地图边缘了)
  • Asteroid fields now ring their stars and can be entered at any position
    小行星空间变成了环绕主星体的环带,并且可以从任何角度进入
  • Add rail tram vehicles and tram stop objects
    添加了轨道电车和轨道制动配件
  • When opening inventory, first tab will be selected by default
    打开背包的一个标签时,在快捷键上的道具会被标记
  • Auto-sorting inventory will also stack items
    自动整理功能会自动堆叠同类物品了
  • Add visual novel engine
    添加了新的可视引擎(马头你要下岗了!)
  • Fix threat level of player ships to always be 1 for colonist purposes
    飞船上的殖民地标签将始终召唤威胁度1级的居民
  • Cheese is now considered produce and players will be paid to launch it into space
    奶酪现在可以被自动售货机理解为加工品并付款给玩家啦
  • Made several block types permeable to liquids
    一部分物块可以被液体渗透而不是挤压置换了
  • Perfect armor set now slightly weaker than tier 6 crafted armors
    完美套现在比6级装备渣了(完美套大削弱)
  • Fix several issues with NPC pathfinding
    修复了一些npc的路径问题
  • Various performance improvements
    各种性能改善(逆优化)



(剩下还有一些你们不需要知道的东西我也翻译不好就不贴了)

MODDING API CHANGES

  • Support script panes opening and closing with inventory (like containers)
  • Item slots / grids in script panes now display tooltips for contained items
  • Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
  • Support rectangular force regions with a linear force gradient
  • Support setting gravity for specific dungeon IDs in dungeon files
  • Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
  • Support damage sources for vehicles
  • Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
  • Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
  • Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
  • Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.

Added Lua bindings:
  • world.environmentStatusEffects
  • world.materialHueShift
  • world.modHueShift
  • world.materialColor
  • world.setMaterialColor
  • world.entityTypeName
  • world.setDungeonGravity
  • world.setDungeonBreathable
  • mcontroller.zeroG
  • mcontroller.atWorldLimit
  • physics.setCollisionEnabled
  • player.blueprintKnown
  • player.unequipTech
  • player.swapSlotItem
  • player.setSwapSlotItem
  • player.loungingIn
  • player.worldHasOrbitBookmark
  • player.orbitBookmarks
  • player.systemBookmarks
  • player.addOrbitBookmark
  • player.removeOrbitBookmark
  • player.addTeleportBookmark
  • player.isMapped
  • player.mappedObjects
  • root.materialConfig
  • root.modConfig
  • root.liquidConfig
  • root.elementalResistance
  • root.dungeonMetadata
  • vehicle.setForceRegionEnabled
  • vehicle.setDamageSourceEnabled
  • pane.setTitle
  • widget.active
  • widget.hasFocus
  • widget.registerMemberCallback
  • widget.itemSlotItem
  • widget.setItemSlotProgress
  • widget.bindCanvas

Removed Lua bindings:
  • activeItem.giveOwnerItem (now available via player)
  • activeItem.ownerHasItem (now available via player)
  • activeItem.takeOwnerItem (now available via player)
  • player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
  • root.materialPath (use materialConfig instead)
  • root.getConfiguration (removed for security)
  • root.setConfiguration (removed for security)
  • root.getConfigurationPath (removed for security)
  • root.setConfigurationPath (removed for security)



译者:真Leemoon
原文:https://tieba.baidu.com/p/5141459678


游戏下载:http://9dm.ejamad.com/forum.php?mod=viewthread&tid=4561&fromuid=331
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